It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this[…]
Tag: WinRT
Using WebGL to create games for the Windows Store
The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11, HTML5 2d-Canvas, Cocos2D-X, Unity 3D and starting with Windows 8.1 with WebGL! By the[…]
Tutorial part 6: learning how to write a 3D software engine in C#, TS or JS – Texture mapping, back-face culling & WebGL
Here is the final tutorial of this long series. We’re going to see how to apply a texture to a mesh by using mapping coordinates exported from Blender. If you’ve managed to understand the previous[…]
Tutorial part 5: learning how to write a 3D software engine in C#, TS or JS – Flat & Gouraud Shading
We’re now going to discover probably the best part of the series: how to handle lightning! In the previous, we’ve fixed a random color per face to be able to see the mesh. We’re[…]
Tutorial Series: using WinJS & WinRT to build a fun HTML5 Camera Application for Windows 8 (3/4)
In this third tutorial, we will use the WinJS FlipView control to navigate between our live preview UI and the various photos & videos taken during the life of the application. For that, we will[…]
Tutorial Series: using WinJS & WinRT to build a fun HTML5 Camera Application for Windows 8 (2/4)
In this second tutorial, we’re going to add support for video recording. The first step will then to work on the UI to let the user choosing between photo & video mode. Then we will[…]
Tutorial Series: using WinJS & WinRT to build a fun HTML5 Camera Application for Windows 8 (1/4)
Using HTML5, JavaScript & CSS3, we’re going to build a fun HTML5 camera application for Windows 8 and its Modern UI. You will learn how to use WinRT to access to the camera and the[…]