I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]
Tag: IE10
How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone
People are often asking me this recurrent question: how do I remote debug my website/app on a Windows Phone? Let me share the various ways to do it. Since Visual Studio 2013 Update 2 and[…]
HTML5 Gaming: benchmarking your sprites animations to target all devices & browsers
While meeting some game studios, I often have the same question coming over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable[…]
Coding4fun: the Star Wars intro in pure CSS3 thanks to 3D transform & animations
During the French Microsoft Techdays that occurred from the 12th to the 14th of February 2013, I’ve built a fun & stupid demo to start the Coding4Fun session. The idea was to rebuild the famous[…]
Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS
I’m currently working on several gaming projects for modern browsers and Windows 8 Store projects. Some of them are using HTML5 as a base in order to simplify multi-devices targeting. I was then looking for[…]
BUILD2012: demos & materials associated to HTM5 & CSS3 latest features in action! (3-114)
I had the pleasure to be part of the BUILD2012 lucky speakers this year. On my side, I was giving a talk on new HTML5 & CSS3 features running in IE10. This blog post will[…]
Everything you need to know to build HTML5 games with Canvas & SVG
Agenda: – Canvas & SVG: 2 ways to draw on the screen – Useful libraries & tools – Some gaming frameworks – Some beginners’ tutorials – Some interesting online working games & experience feedbacks I’m[…]
Using the Windows 8 Simulator & VS 2012 to debug the IE10 touch events & your responsive design
I’m currently working around the touch events of IE10 and even if I’m lucky enough to have a Windows 8 tablet, I was looking for a simpler way to do basic tests on my classical[…]
Modernizing your HTML5 Canvas games Part 2: Offline API, Drag’n’drop & File API
We’ve seen in the previous article Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3 how to use CSS3 3D Transform, Transitions & Grid Layout for a HTML5 Platformer game. We’re now going[…]