Here is the final tutorial of this long series. We’re going to see how to apply a texture to a mesh by using mapping coordinates exported from Blender. If you’ve managed to understand the previous[…]
Tag: GPU
Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
I’d to like to share with you how I’ve learned to build what’s known as a “3D soft engine” through a series of tutorials. “Software engine” means that we will use only the CPU to[…]
HTML5 Gaming: benchmarking your sprites animations to target all devices & browsers
While meeting some game studios, I often have the same question coming over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable[…]
Modernizing your HTML5 Canvas games Part 2: Offline API, Drag’n’drop & File API
We’ve seen in the previous article Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3 how to use CSS3 3D Transform, Transitions & Grid Layout for a HTML5 Platformer game. We’re now going[…]
Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3
Latest versions of the browsers start to implement stable version of very interesting HTML5 features like Offline APIs, Drag’n’drop & File APIs. Those new features offer new gaming scenarios for the web developers and bring[…]