While meeting some game studios, I often have the same question coming over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable[…]
Tag: EaselJS
Everything you need to know to build HTML5 games with Canvas & SVG
Agenda: – Canvas & SVG: 2 ways to draw on the screen – Useful libraries & tools – Some gaming frameworks – Some beginners’ tutorials – Some interesting online working games & experience feedbacks I’m[…]
Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3
Latest versions of the browsers start to implement stable version of very interesting HTML5 features like Offline APIs, Drag’n’drop & File APIs. Those new features offer new gaming scenarios for the web developers and bring[…]
HTML5 Platformer: the complete port of the XNA game to
After a couple of hours coding with JavaScript, I’ve finally finished porting the XNA 4.0 Platformer game sample to HTML5/Canvas with the help of the EaselJS gaming framework. This article will provide you the game[…]
HTML5 Gaming: building the core objects & handling collisions with EaselJS
We’ve seen in the previous article how to animate our sprites using EaselJS: HTML5 Gaming: animating sprites in Canvas with EaselJS We’re now going to see how to create some of our game objects like[…]
HTML5 Gaming: animating sprites in Canvas with EaselJS
When you want to write casual games using the HTML5 Canvas element, you’ll need to find a way to handle your sprites. There are several libraries available to help you writing games such as ImpactJS,[…]
Tutorial: how to create HTML5 applications on Windows Phone thanks to PhoneGap
We will first see in this article what the added values of PhoneGap for HTML5 applications are. We’ll then discover how to create our very first project where we will retrieve the accelerometer’s values from[…]