I’m going to tell you the impact of our recent “success story” around our WebGL open-source gaming framework, babylon.js and its official website: http://www.babylonjs.com. We’ll see how Microsoft Azure helped us to keep our site[…]
Tag: Azure
How to open a WCF RIA Services application to other type of clients: the JSON endpoint (4/5)
We’ll see here how to open the same application used in the 3 previous articles with a JSON endpoint. This new endpoint will then be used by an HTML5 application thanks to jQuery that will[…]
How to open a WCF RIA Services application to other type of clients: the SOAP endpoint (3/5)
We’ll see here how to open the application used in the 2 previous articles with a SOAP endpoint that will offer us “classical” WCF calls. We’ll then see how to use this new endpoint from[…]
How to open a WCF RIA Services application to other type of clients: the OData endpoint (2/5)
The purpose of this article is to show you how to open the application demonstrated in the previous article via an OData endpoint. We will then discover the limitations of this endpoint in the current[…]
How to open a WCF RIA Services application to other type of clients: review of the initial application (1/5)
We’re going to see in this series of tutorials/articles how to expose a standard application based on the .NET 4.0 WCF RIA Services framework and Silverlight 4 to other type of clients like: Excel, standard[…]
SL4 XNA Platformer Level Editor for WP7: the XNA game (4/4)
This will be the last article of this series of 4. In the previous article, we have seen how we’ve handled the Windows Azure Storage from the Silverlight 4 application. We will now see the[…]
SL4 XNA Platformer Level Editor for WP7: Azure storage (3/4)
We’ve discovered in the previous article some of the details on the way I’ve built the Silverlight application. Let’s now review the choice I’ve done on the Windows Azure Storage part. Note : if you’d[…]
Silverlight 4 XNA Platformer Level Editor for Windows Phone 7: overview (1/4)
As I’ve already shown you in a previous blog post here, I had fun updating the XNA 3.1 Platformer game sample from Xbox 360/PC to Windows Phone 7. While flying back from Vegas MIX10, in[…]