A few months ago, I’ve shared the work we’ve done in Babylon.js v3.0 to create WebVR experiences: from zero to hero, creating WebVR experiences with Babylon.js on all platforms. I was quite happy of the[…]
Category: Technical article
From zero to hero, creating WebVR experiences with Babylon.js on all platforms
WebVR allows you to distribute your content to the widest audience possible, whatever the headset, whatever the platform. In this tutorial, you’ll learn how to build the below WebVR experience, running cross-platforms, where I’m moving[…]
Creating an extension for all browsers: Edge, Chrome, Firefox, Opera, Brave and Vivaldi
We’re going to see in this article how to create a JavaScript extension that works across all modern browsers using the very same code base. Indeed, the Chrome extension model based on HTML, CSS &[…]
2016 is the year of VR and room scale VR with HTC Vive is the ultimate experience
2016 will be the year where VR has finally landed for sure. It’s going to bring some fresh air & innovation to video games. It was about time! Everybody in the gaming industry, hardware manufacturers[…]
Tutorial: creating a small 8-bit responsive drum machine using Web Audio, SVG & multi-touches
Through this small tutorial, I’m going to share some tips I’ve recently used to build a fun demo for the //BUILD Tour. The idea was to create this small 8-bit drum machine with 8-bit sounds[…]
Stabilizing your drone’s or any shaky video with Microsoft Cognitive Services
Did you already have some cool videos that you’d like to share or keep but were sometimes too shaky because of the way it has been done? Thanks to new cool algorithms, you can now[…]
Discovering Sponza by Babylon.js and sharing tips on how to build a cross-platforms WebGL game
To celebrate the 2.3 version of Babylon.js, the team decided to build a new cool demo of what can be done with our WebGL engine but also to show how HTML5 web standards can build[…]
Creating fun & immersive audio experiences with Web Audio
Today, thanks to the power of the Web Audio API, you can create immersive audio experiences directly in the browser. No need for any plug-in to create amazing experiences. I’d like to share with you[…]
Creating an accessible breakout game using Web Audio & SVG
As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible[…]