You’ve probably already heard the magic word: “shader” before. But what exactly is it? How does it help to draw beautiful & fast pixels? This article is following: Frame & (variable) refresh rates or why[…]
Month: March 2020
Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
I’ve decided to do a new small new series to share my knowledge on 3D engines & games. This first one will be dedicated to a general introduction to 3D engines. More specifically, why and[…]